﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XLua;
[LuaCallCSharp]
public class RecTransformLua
{
    private static RecTransformLua m_transform;

    public static void On(uint skinID)
    {

    }

    public static void Off()
    {

    }

    //public static void SetData
}

